Motorcycles and Videogames

Hi! Thanks for taking the time to check out my portfolio. I like to make fun, interactive projects, and work with strong, creative teams. Right now, I’m a lead developer at Relic Entertainment in Vancouver, working on user-experience and interface design for video games. When I’m not working on design stuff, I’m usually doing motorcycle related things, or playing with my 4 legged companion, Libby-Jean – the world’s most pathetic black lab.

Graphic design is the foundation in all of my work, super-charged by a strong creative process which guides and expedites each project I work on. A multidisciplinary skill-set has allowed me to successfully assume the roles of team leader, visual designer, illustrator, animator and software developer, both interchangeably and at once throughout many projects. It is a tool-box that I am constantly striving to further develop and master. Wearing many hats lets me ensure that the vision of a project is maintained throughout its development, from initial conceptualization through to final delivery.

My approach to design comes from a passion to play the role of both architect and engineer. I believe that design and interactivity should be just as pleasing and elegant as they are accessible and intelligent. This drives my enthusiasm and innovation in my work, guided by an understanding of how a project must scale and adapt over time, changing audiences and technology.


I received an honours bachelor of design (BDES) from the Department of Design at York University and Sheridan College in 2007. The program is accredited with being the leader for graphic design education in Canada, and is an internationally recognized four-year specialized honours degree. It is a comprehensive program that’s jointly held between York and Sheridan campuses, with one focusing on theory and the other on practical design application.